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A virtual reality system for arm and hand rehabilitation
Zhiqiang LUO, Chee Kian LIM, I-Ming CHEN, Song Huat YEO
《机械工程前沿(英文)》 2011年 第6卷 第1期 页码 23-32 doi: 10.1007/s11465-011-0202-6
This paper presents a virtual reality (VR) system for upper limb rehabilitation. The system incorporates two motion track components, the Arm Suit and the Smart Glove which are composed of a range of the optical linear encoders (OLE) and the inertial measurement units (IMU), and two interactive practice applications designed for driving users to perform the required functional and non-functional motor recovery tasks. We describe the technique details about the two motion track components and the rational to design two practice applications. The experiment results show that, compared with the marker-based tracking system, the Arm Suit can accurately track the elbow and wrist positions. The repeatability of the Smart Glove on measuring the five fingers’ movement can be satisfied. Given the low cost, high accuracy and easy installation, the system thus promises to be a valuable complement to conventional therapeutic programs offered in rehabilitation clinics and at home.
关键词: motion tracking rehabilitation optical linear encoder (OLE) virtual reality
佟大威
《中国工程科学》 2011年 第13卷 第12期 页码 80-83
利用虚拟现实和3dsmax技术进行了截流施工场景三维仿真建模,并在此基础上,结合龙口水力指标的动态计算,提出了基于虚拟现实的截流施工三维动态可视化仿真技术,实现了截流过程的逼真预演和多方案的比较分析,从而为截流组织设计与决策提供了强有力的可视化分析手段。
周厚贵,曹生荣,王泉德
《中国工程科学》 2010年 第12卷 第9期 页码 63-68
在虚拟现实环境下建立混凝土坝施工管理与决策平台,实现了对坝体结构、浇筑仓位、施工进度、施工机械、现场管理等多维施工信息的高度集成,逼真展现施工场景,可对施工过程及现场管理进行实时交互管理,为混凝土坝施工管理与决策提供了全新的环境。平台具有施工信息管理、坝体模型编辑、浇筑仓位管理、施工场景漫游、施工动画渲染、施工进度模拟、浇筑机械调度、施工过程交互等功能。
CHENG Jian, FAN Xiu-min, XU An, HONG Xin, HUANG Wei-dong
《机械工程前沿(英文)》 2006年 第1卷 第3期 页码 282-287 doi: 10.1007/s11465-006-0042-y
关键词: real-time emendation disturbance maneuvering MMU correction
雾无线接入网络中面向低时延移动虚拟现实分发的联合 上下行资源分配 Research Article
党甜,刘晨熙,刘喜庆,闫实
《信息与电子工程前沿(英文)》 2022年 第23卷 第1期 页码 73-85 doi: 10.1631/FITEE.2100308
用于重建物理和虚拟抓取的可重构数据手套 Article
刘航欣, 张泽宇, 焦子元, Zhenliang Zhang, Minchen Li, 蒋陈凡夫, 朱毅鑫, Song-Chun Zhu
《工程(英文)》 2024年 第32卷 第1期 页码 203-220 doi: 10.1016/j.eng.2023.01.009
In this work, we present a reconfigurable data glove design to capture different modes of human hand–object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve various downstream tasks with distinct features, our reconfigurable data glove operates in three modes sharing a unified backbone design that reconstructs hand gestures in real time. In the tactile-sensing mode, the glove system aggregates manipulation force via customized force sensors made from a soft and thin piezoresistive material; this design minimizes interference during complex hand movements. The virtual reality (VR) mode enables real-time interaction in a physically plausible fashion: A caging-based approach is devised to determine stable grasps by detecting collision events. Leveraging a state-of-the-art finite element method, the simulation mode collects data on fine-grained four-dimensional manipulation events comprising hand and object motions in three-dimensional space and how the object's physical properties (e.g., stress and energy) change in accordance with manipulation over time. Notably, the glove system presented here is the first to use high-fidelity simulation to investigate the unobservable physical and causal factors behind manipulation actions. In a series of experiments, we characterize our data glove in terms of individual sensors and the overall system. More specifically, we evaluate the system's three modes by ① recording hand gestures and associated forces, ② improving manipulation fluency in VR, and ③ producing realistic simulation effects of various tool uses, respectively. Based on these three modes, our reconfigurable data glove collects and reconstructs fine-grained human grasp data in both physical and virtual environments, thereby opening up new avenues for the learning of manipulation skills for embodied AI agents.
关键词: Data glove Tactile sensing Virtual reality Physics-based simulation
樊明武,余调琴,熊永前,陈德智,熊健,秦斌,洪月明,邓昌东
《中国工程科学》 2003年 第5卷 第10期 页码 8-13
小型回旋加速器虚拟样机技术是把小型回旋加速器的理论计算、分析、信息技术与机械设计、加工、装配、调试、运行、维修等专家知识进行有机结合,在系统仿真和虚拟现实基础上发展起来的一种新概念技术。基于虚拟样机,可以实现创新设计,有效降低探索风险。文章探讨了回旋加速器虚拟样机系统框架,讨论了虚拟样机系统的体系结构和回旋加速器产品的全生命周期仿真,提出了基于全生命周期集成和多学科协同设计的回旋加速器虚拟样机的开发思路。
Health: a dream from reality to the future
null
《医学前沿(英文)》 2016年 第10卷 第2期 页码 233-235 doi: 10.1007/s11684-016-0444-0
This paper argues that health is a realistic productive force that may enhance the index of happiness. As the basis of all developments and the source of a person’s and his/her family’s happiness, health requires not only primary and secondary prevention, but also policy prevention, that is to say, grade-zero prevention. Therefore, people should pay more attention to Health in All Policies. As a new preventive strategy, the policy prevention will help improve people’s health significantly and promote the concepts of “Healthy China” and “the Chinese Dream” or “the World Dream” to realize a dream from reality to the future.
关键词: health promotion primary and secondary prevention policy prevention infectious disease non-communicable disease
Jordan DAVIDSON, John FOWLER, Charalampos PANTAZIS, Massimo SANNINO, Jordan WALKER, Moslem SHEIKHKHOSHKAR, Farzad Pour RAHIMIAN
《工程管理前沿(英文)》 2020年 第7卷 第3期 页码 396-403 doi: 10.1007/s42524-019-0039-y
关键词: virtual reality bill of quantities BIM Revit real-time synchronisation
一种具有大工作空间的轻量级力反馈手套 Article
郑宇铠, 王党校, 王子琦, 张昱, 张玉茹, 徐卫良
《工程(英文)》 2018年 第4卷 第6期 页码 869-880 doi: 10.1016/j.eng.2018.10.003
在虚拟现实场景中,佩戴力反馈手套是一种有效的增强穿戴者与虚拟物体交互沉浸感的方法。这种手套的设计难点在于需要提供足够大的手指运动工作空间,在模拟自由空间和约束空间交互时提供所需的力反馈感觉,以及确保一个轻量级的结构。本文提出了一种将气动驱动器安装在使用者手背侧的力反馈手套。该手套采用了一种凸轮连杆组合机构,利用带有弯曲滑槽和三个运动副的连杆将阻力从气缸活塞杆传递到指尖。为了得到穿戴者指尖反馈力的一个较大的法向分量,通过分析带有三个运动副的连杆上的力平衡,计算出了滑槽的轮廓。本文研制了质量为245 g 的五指力反馈手套样机,建立了可穿戴的力测量系统,对自由空间和约束空间的力反馈性能进行了定量评价。实验结果表明,该手套在自由空间模拟中平均阻力小于0.1 N,在约束空间模拟中指尖力最大为4 N。实验进一步证实,这种手套能够保证手指的自由移动以及模拟典型的抓取操作手势。
邓磊,王妙辉,范雷东,袁圆,王振中
《中国工程科学》 2020年 第22卷 第2期 页码 63-70 doi: 10.15302/J-SSCAE-2020.02.009
数字创意产业作为国家“十三五”规划确定的战略性新兴产业之一,以全球数字化和网络化为背景,以文化创意、内容生产、版权利用为发展核心,通过融合渗透带动周边产业集群的发展。相关产业发展壮大的基础性支撑在于数字创意技术与创新设计,而这又是我国产业发展的薄弱环节,且面临未来发展路径的缺失状态。本文结合产业数据调研结果,系统梳理了我国数字创意技术中的使能技术、应用技术和终端设备技术的发展现状,总结了超高清视频、三维声、虚拟现实 / 增强现实(VR/AR)、数字内容生产和创新设计软件等具体方向存在的问题与短板。研究表明,设立数字创意技术国家科技重大专项,建设数字创意技术国家工程研究中心,提高数字创意技术人才培养质量,积极参与国际合作并扩大中国文化的影响力,将有力推动我国数字创意技术的中长期发展。
Exploring adoption of augmented reality smart glasses: Applications in the medical industry
Nuri BASOGLU, Muge GOKEN, Marina DABIC, Dilek OZDEMIR GUNGOR, Tugrul U. DAIM
《工程管理前沿(英文)》 2018年 第5卷 第2期 页码 167-181 doi: 10.15302/J-FEM-2018056
关键词: technology adoption augmented reality smart glasses (ARSGs) healthcare
Berardo NATICCHIA, Alessandra CORNELI, Alessandro CARBONARI
《工程管理前沿(英文)》 2020年 第7卷 第1期 页码 131-141 doi: 10.1007/s42524-019-0071-y
关键词: information flow management BIM mixed reality common data environment facility management
Medical oncology management of advanced hepatocellular carcinoma 2019: a reality check
Amy Lee, Fa-Chyi Lee
《医学前沿(英文)》 2020年 第14卷 第3期 页码 273-283 doi: 10.1007/s11684-019-0728-2
关键词: hepatocellular carcinoma tyrosine kinase inhibitor check point inhibitor anti-angiogenesis
标题 作者 时间 类型 操作
A virtual reality system for arm and hand rehabilitation
Zhiqiang LUO, Chee Kian LIM, I-Ming CHEN, Song Huat YEO
期刊论文
Virtual reality system of manned maneuvering unit taking into consideration the disturbance from an astronaut
CHENG Jian, FAN Xiu-min, XU An, HONG Xin, HUANG Wei-dong
期刊论文
Integration of VR with BIM to facilitate real-time creation of bill of quantities during the design phase: a proof of concept study
Jordan DAVIDSON, John FOWLER, Charalampos PANTAZIS, Massimo SANNINO, Jordan WALKER, Moslem SHEIKHKHOSHKAR, Farzad Pour RAHIMIAN
期刊论文
Exploring adoption of augmented reality smart glasses: Applications in the medical industry
Nuri BASOGLU, Muge GOKEN, Marina DABIC, Dilek OZDEMIR GUNGOR, Tugrul U. DAIM
期刊论文
Framework based on building information modeling, mixed reality, and a cloud platform to support information
Berardo NATICCHIA, Alessandra CORNELI, Alessandro CARBONARI
期刊论文
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